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Oddworld: Soulstorm’s Quarma Score System Explained


Oddworld: Soulstorm judges players based on their actions using the Quarma scoring system which ultimately affects the game’s ending cinematics.

Much like other titles in the series, Oddworld: Soulstorm – which has released now and is available for free via PlayStation Plus this month – offers various endings depending on a player’s decisions made on their journey. However, getting the game’s good or bad ending isn’t as simple as rescuing a set number of Mudokons. Instead, Oddworld: Soulstorm has a scoring system called Quarma that fluctuates whenever a Mudokon or Slig is saved or killed.

Oddworld: Soulstorm is a re-imagining of what developers Oddworld Inhabitants had wanted to accomplish in 1998 with Oddworld: Abe’s Exodus. The alternate storyline once again follows the main protagonist Abe and takes place after the events of Oddworld: Abe’s Odyssey. On the run from the corporate oppression of Molluck and the rest of the Magog Cartel, Abe must choose between saving the helpless Mudokons or taking the easiest route to freedom.

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Related: Oddworld: Collection Offers Three Games On Nintendo Switch This May

However, with the implementation of the Quarma scoring system, there are more ways to play that actually affect the story’s outcome. Forsaking fellow Mudokons and slaughtering the evil Sligs may be the fastest way to the end, but that doesn’t mean players will be rewarded in the long run. Here’s how Oddworld: Soulstorm’s Quarma scoring system works, and what can be done to get the game’s best ending.

How Oddworld: Soulstorm’s Quarmic System Works

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In previous titles, the good ending would be unlocked after Abe rescued a certain number of Mudokons. Regardless of his other actions, if Abe rescued a measly 50 Mudokons in the original Oddworld, he would be rewarded with a happy ending. In Oddworld: Soulstorm, players are judged by every action they take that affects another living creature. However, it is much easier to decrease the Quarmic score than it is to gain good Quarma. Every time a Slig or Mudokon is killed, the players’ Quarmic score is decreased. As well, the way in which a Slig is killed can have varying affects on the players’ Quarmic score.

In order to unlock the best ending, players will need to save 80% of the Mudokons in 12 of the game’s levels. Every Mudokon that is saved will increase the players’ Quarmic score by a little. Even if Abe is able to rescue 80% of all the Mudokons, he can still have negative Quarma depending on how many Sligs he’s killed.

Getting good Quarma in Soulstorm is as simple as saving Mudokons and sparing Sligs. Maintaining a pacifistic playstyle is more challenging than running and gunning through each level, but it’s more rewarding in the end. Players are also given the ability to check the status of their Quarmic score at any point during the game in the pause menu, and the score updates at the end of each level. For those interested in achieving Oddworld: Soulstorm’s best ending, keep the killing to a minimum and save almost everyone.

Next: How Oddworld: Soulstorm’s Multiple Endings Work

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Updated: April 8, 2021 — 11:45 am

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